GAMES!
Tapestry of Dreams
Spring 2023
In progress!
Team Size: 6
Timeline: 4 Months
Contributions:
Character Modeling, Rigging, and Animation
Cloth Shaders and Textures
Environment Models
Snake Eyes Perk Prototype
Fall 2023
As a professional capstone project for the Computer Science degree, Atomic Arcade sponsored a combat prototype that would implement basic combat, enemy AI, and a perk system in UE5 using C++.
Team Size: 5
Timeline: 4 Months
Contributions:
Perk, Level, and UI Design
Asset Integration such as external models and animations
Perk Implementations
Basic Enemy AI Behaviors
2D SFML Game Engine
Fall 2023
For CSC 481 Game Engine Foundations, I created and designed a 2D Game Engine, using C++, the Simple and Fast Multimedia Library (SFML), and ZeroMQ. After the base engine was implemented, a maze game and Space Invaders game were built to display its capabilities.
Team Size: 1 Me! :D
Timeline: 4 Months
Contributions:
Fully functional and extensible engine
Inheritable game objects in a Component Model
Custom events such as death and spawning
Multiplayer client/server connections
Multithreaded and minimal framerate drops
Cookie Critters
Fall 2023
1st Place Submission for the VGDC x WICS Femme Game Jam with the theme ‘Cookies’. In this game, you take care of your dough critter, playing a minigame to earn sprinkles and grow your dough into a cookie!
Team Size: 4
Timeline: 48 Hours
Contributions:
UI Art, Animation, and Programming
Core Game Programming
Game Design and Implementation
CSC 486 - Computational
Visual Narrative Games
These four games were created with the theme of ‘Nature’, each exploring the genres of Pachinko, Hidden Object, Endless Runner, and Escape Room to create an overarching narrative.
Team Size: 4
Timeline: 2 Weeks per Game
Contributions:
All Art and Animation of Pachinko Druid, Bananape, and a level of Bananape Escape except UI
All level design and programming of a level of Bananape Escape
Post-processed required AI images and level design for Secret Garden.
Fall 2023
Passerby
Spring 2022
Presented in the 2022 Student Games Showcase!
Passerby was a class project created in CSC 281 Foundations of Interactive Game Design. We created a train management game based on the theme of Entering Wonderland where the player must choose passengers to transport around the worlds, weighing reputation and money.
Team Size: 3
Timeline: 2 Months
Contributions:
Almost all art assets including the train cars, tracks, station, background, passengers, conductor, signs, towns, and many more
Team logo animation
Title card and hole-punch select sequence art
Design and initial mockups of UI and scene layout
Bootes
Fall 2022
This was a game for the 2022 Epic Mega Jam with the theme ‘As Above, So Below’, but sadly not submitted in time. Explore the expansive ocean to find your fallen crewmate’s souls, switching between two versions to the world to find them
Team Size: 5
Timeline: 1 Week
Contributions:
Modeling, texturing, and integrating the boat, planks, and lantern
Initial game design
NekoMancer
Fall 2022
A game made for the Red Storm X VGDC NCSU game jam, where the theme was ‘zombie cats’! In our game, you play as a cat raised from the dead, searching for the ingredients of a potion that will make you a normal cat again! Along the way, you will have to make potions to transform and use different abilities!
Team Size: 8
Timeline: 48 Hours
Contributions:
Cat models, texturing, rigging, and animation
Ingredient models and textures