PlayStation Visual Arts Engineering Internship

Over the summer of 2023, I had the task of creating a tool that integrated machine learning into the texturing process of non-scanned head models.

While I cannot show direct results, the tool utilized Python, PyQt, and internal structures to provide a user-friendly UI that contained control points that would edit a face texture in real-time from a database and apply it to a head model. This tool was pushed to production and was heavily documented for both users and future developers. Global studios will have access to this tool and it will allow for the speedy creation of face textures for background characters and prototyping.